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Old May 17, 2005, 02:47 PM // 14:47   #1
Lion's Arch Merchant
 
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hi all...
wow, i haven't post in here for ages now
anyways...i have a question about starter weapons and armour that you start with in pre-searing.

ever since i played dungeon siege, i worry about these starting weapons and stuff. whoever played dungeon siege might understand.
in dungeon siege, in order to enter "secret" area in later of the game, you must have your starter weapon(i really didnt like this idea).
because of this, i really had "sour" experience with rpg game; because i threw my starter weapon when i found better things, and found out about this at the end.....i just couldnt start all over again(thinking of time spent to build that character).

is this applies to guildwars too? because i found that i cant either sell or savage starter items(weapons and armours)
and because of my sour dungeon siege experience, i just couldnt throw it out; and now, im out of valuable storage space.....
if someone assures me that i dont need starters items, it would be very very helpful to me.
thanks =)
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Old May 17, 2005, 03:04 PM // 15:04   #2
Pre-Searing Cadet
 
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Only reason to keep it is for sourvenir, otherwise feel free to trash it.
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Old May 17, 2005, 03:05 PM // 15:05   #3
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You don`t need starter items. Put them in the little trashcan on your inventory menu.
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Old May 17, 2005, 05:01 PM // 17:01   #4
Underworld Spelunker
 
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also in DS all you needed was the noob knife mod or the easy chicken mod to get in

or simply edit your character to include the noob knife in inventory
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